Start building today!
Experience the Find the courses and unlock the true potential
2 Years
Face to face with some online components
Full time / Part time
February | May | September

Course Overview
Where You Can Study
Melbourne, AIM Campus
120 King St, Melbourne, VIC 3000
Eligibility
Domestic:
International:
Career & Study Pathways
Quality & Recognition
Academic Regulator
TEQSA
Accreditation Status
AccreditedCourse Content
Creative Technology Major 1
Develop foundational audio engineering skills, capturing and managing acoustic phenomena, hands-on experience with audio recording equipment, aural problem-solving, and best-practice recording techniques.
Elective
Explore your interests through a choice of electives spanning AIM's course areas.
Introduction to Higher Education Studies
Builds academic skills including written and spoken communication, essay technique, referencing, scholarly research practices, academic integrity, and self-directed learning.
Bachelor of Music Studies 1 (BMAS1)
Introduces core materials of music including pitch, rhythm, and harmony; reading music notation; diverse musical styles; and an introductory overview of musicology.
Creative Technology Major 2
Develop practical skills in mixing and managing audio, working hands-on with tools to edit, manipulate, and balance sound within a DAW environment.
Collaborative Project 1
Industry-focused collaborative project applying theoretical and technical knowledge to design and produce a musical work with peers within or across disciplinary boundaries.
Music Business
Broad grounding in the music business, examining the history, function, and key activities of its numerous sectors.
Bachelor of Music Studies 2 (BMAS2)
Develops musicianship skills, aural appreciation, and understanding of musical structures; notation principles across genres; arrangement skills.
Creative Technology Major 3
Develop practical skills in formatting and delivering audio across a range of settings, working with post-production tools and techniques.
Collaborative Project 2
Industry-focused collaborative project applying theoretical and technical knowledge, building toward a mid-term proposal presentation of work-in-progress.
Scholarship Unit (Musicology)
Deepen musical knowledge through a dedicated musicology unit with options spanning Game Music, Screen Music, Jazz, Improvisation, Western Art Music, and Electronic Music.
Elective
Explore your interests through a choice of electives spanning AIM's course areas.
Creative Technology Major 4
Develop practical skills in editing and delivering audio for multimedia contexts, working with specialised systems for screen-based work and audio design techniques.
Elective
Explore your interests through a choice of electives spanning AIM's course areas.
Scholarship Unit (Musicology)
Deepen musical knowledge through a dedicated musicology unit with options spanning Game Music, Screen Music, Jazz, Improvisation, Western Art Music, and Electronic Music.
Elective
Explore your interests through a choice of electives spanning AIM's course areas.
Creative Technology Major 5
Conceptualise, design, and build a bespoke audio system such as a multi-channel installation or audio plug-in, using specialised system design environments.
Collaborative Project 3
Industry-focused collaborative project applying theoretical and technical knowledge from across the degree, designing and producing a musical work with peers.
Scholarship Unit (Musicology)
Deepen musical knowledge through a dedicated musicology unit with options spanning Game Music, Screen Music, Jazz, Improvisation, Western Art Music, and Electronic Music.
Elective
Explore your interests through a choice of electives spanning AIM's course areas.
Major Work
Propose and realise a major work in your specialisation, whether a live recital, portfolio of compositions, a recording, an extended essay, or a multimedia presentation, supported by one-to-one supervision, masterclasses, and guest lectures.
Collaborative Project 4
Industry-focused collaborative project applying theoretical and technical knowledge, designing and producing a musical work with peers within or across disciplinary boundaries.
Elective
Explore your interests through a choice of electives spanning AIM's course areas.
Creativity and Commerce
Introductory exploration of how the creative mind engages with the commercial realities of the arts and entertainment industries.
Self-Management
Practical introduction to the principles of self-management in the arts and entertainment industries, including resilience, emotional intelligence, and collaborative skills.
Composition Module 1
Introduces fundamental strategies of music composition and production across melody, harmony, rhythm, sequencing, and form.
Composition Module 2
Advances skills in music composition and production, extending creative practice across melody, harmony, rhythm, sequencing, and form.
Music Specialisation Module 1 (Creative Technology)
Establishes foundational audio techniques alongside core acoustic and sound theory, covering sound equipment, microphone types, basic DAW usage, mixing desk fundamentals, EQ, frequency, amplitude, and acoustics.
Music Specialisation Module 2 (Creative Technology)
Introduces core operating principles of digital audio workstations and mixing consoles, covering DAW navigation, MIDI editing, signal processors, virtual instruments, and fundamental mixing.
Performance Module 1
Develop instrumental or vocal skills through weekly private lessons and a Performance Practice class, with a sub-specialisation in contemporary or Classical music styles.
Performance Module 2
Deepens technical and expressive fluency through continued weekly private lessons and a Performance Practice class.
Acting Module
Develop skills as an actor through masterclasses, workshops, and seminars, exploring contemporary acting technique. Sydney Campus only.
Acting 1 and 2
Develop acting skills through masterclasses, workshops, and seminars, exploring contemporary acting technique within a socio-cultural context. Sydney Campus only.
Western Art Music
Traces the history and repertoire of Western art music from antiquity to the present, examining socio-political and cultural forces.
Popular Music
Surveys popular music of the 20th and 21st centuries, situating key figures and movements within their social contexts.
Music Theatre
Introduces history, repertoire, and analysis of musical theatre, including genre sub-categories and social, historical, artistic, and political contexts.
Electronic Music
Traces the development of electronic music across the 20th and 21st centuries.
Screen Music
Surveys the history and theory of screen music across film and television from the silent film era to contemporary small-screen practice.
Australian Music
Introduces history, repertoire, and analysis of Australian music across a broad range of genres and cultures, including Indigenous music.
Game Music
Develops capacity to engage critically with game music, examining it from design perspectives and exploring industry-standard middleware and authoring software.
Improvisation
Explores improvisatory practice across a wide range of musical traditions including Western Art music, Indian classical music, jazz, Afro-Cuban, and other popular styles.
Jazz
Traces jazz performance and composition from 1900 to the present, examining pivotal figures, repertoire, and creative practices.
Music Pedagogy
Introduces theoretical foundations of music pedagogy and their application in practice, developing practical teaching strategies.
Music and Globalisation
Examines the impact of globalisation on music, exploring how musical ideas and influences travel across cultures and countries.
Independent Project
Propose, research, and present an independent project on a musical or music business topic of your choosing, with formats including podcast, research essay, lecture-demonstration, short film, or other approved medium.
Common Questions
Students have access to world-class production suites featuring a powerful mix of vintage analogue consoles including the legendary SSL 4000 G+ Series, cutting-edge digital control surfaces like the Avid S6, campus-wide Dante networking, specialised Dolby Atmos and 5.1 Surround Sound mixing, and equipment from Genelec, Manley, and ATC.
The indicative total course fee for domestic students is $75,600, and for international students it is $85,680. Fees are indicative only and subject to change. FEE-HELP is available for eligible domestic students.
All applicants (both domestic and international) are required to attend an interview and provide a portfolio of two contrasting pieces as part of the entry requirements.
Graduates can pursue careers as Music Producers, Audio Supervisors, Mix & Mastering Engineers, Sound Designers, Lead Audio Engineers, Front of House Engineers, Live Event Producers, and Studio Managers, among other roles shaping the music industry.
Yes, domestic students can study part-time or full-time; full-time is 6 study periods (2 years). International students must study full-time over 9 study periods (3 years). The course has three intake dates per year: February, May, and September.
Application
Three simple steps to get enrolled
Step 01
Enquire
Click "Enquire Now" and tell us a little about yourself. It's free and takes 2 minutes.
Step 02
Submit Documents
Our team will guide you on exactly which documents to prepare and submit.
Step 03
Get Enrolled
Receive your offer letter and confirm your enrolment. Welcome to the course!
Honestly I was lost when I first started looking at Australian colleges. There are just too many options and every agent gives you different info. A friend told me about FindTheCourses and within a week I had shortlisted 3 programs that actually matched my budget and visa situation. My advisor Sanjay was super helpful — never felt like I was being pushed into anything.
Priya Sharma
India
Master of Nursing · Griffith University