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156 weeks
⅔ face-to-face on campus | ⅓ online
02/02/202605/25/202609/14/2026

Course Overview
Where You Can Study
Melbourne
120 Spencer St, Level 8, 12, 13, MELBOURNE, VIC 3000
Eligibility
Career & Study Pathways
Quality & Recognition
Academic Regulator
TEQSA
Accreditation Status
AccreditedCourse Content
3D Character Lab
(Year 1 - Learn) Learn the entire 3D workflow (pipeline) required to create your own uniquely designed 3D animation characters during the bachelor degree. The creative media areas covered include props and background development, using industry standard 3D software, 3D interface navigation, fundamental 3D theory, character design, modelling, texturing, lighting, skinning, camera animation and rendering. These skills will provide a firm foundation for creating 3D objects and characters.
Screen Evolution
(Year 1 - Learn) You will be introduced to film and digital language through an exploration of the fundamental themes, concepts and principles that apply to film and animation. Focus on film history, genre, style, mood and context, and learn about foundational animation techniques, like stop motion and illustration with movement.
Visual Storytelling
(Year 1 - Learn) Apply theoretical knowledge, visual storytelling design and composition methods such as scriptwriting, drawing, storyboard, animatic and camera composition conventions to visualise and prepare stories for production. Scene structures and character development are introduced, and you will look at the application of planning principles to several forms of media such as animation and film.
Elective path 1: Game Scripting
(Year 1 - Learn) In this elective path, you will be introduced to the core concepts and fundamentals of Game Scripting. This will involve acquiring fundamental knowledge of game-specific programming languages, understanding data types and how to manipulate them with functions and variables, using those languages, and an understanding of scripting game design logic.
Elective path 2: Concept Design
(Year 1 - Learn) In the Concept Design elective, you can develop the skills needed to create characters and environments for animation worlds. The backgrounds and objects that provide the setting for animated action require careful artistic treatment and have a significant influence on the look and feel of animated films.
3D Animation Mechanics
(Year 1 - Learn) You will apply the principles of animation to 3D characters, props, accessories and background assets, using advanced 3D industry standard software. Fundamental animation theory and techniques will be explored and applied, so that you can create convincing body mechanics and engaging, stylised performances.
3D Rigging
(Year 1 - Learn) Learn what it takes to bring 3D models to life, utilising the fundamental theories and practises of animation rigging to create a skeleton for organic and hard surface models. You will apply controllers to the skeleton to create an animation-ready rig that could be used in interactive or cinematic media.
Immersive Animation Experience 1
(Year 1 - Learn) In the Game Development Lab you will design a range of 3D assets and integrate them into a game engine. The project will be planned and implemented in response to a brief and will involve identifying game development team roles and 3D sculpting of models using industry standard 3D modelling software.
Immersive Animation Experience 1
(Year 1 - Learn) Animation requires an understanding of acting techniques for the effective application of gesture, posture, facial expressions and voice intonation.
Sound Design
(Year 2 - Explore) Learn creative and technical aspects of sound in digital media, recording sound, processing sounds, and implementing a variety of sounds in a range of contexts. You will learn to apply sound design principles which enhance and compliment communication, meaning and emotion in your works.
3D Asset Development
(Year 2 - Explore) Students will develop advanced techniques in 3D asset creation for games, building on previous learning in the process of 3D sculpting to create high-quality details and contours in objects and characters.
ELECTIVE 1: Level Design
(Year 2 - Explore) Level Design introduces the foundational skills and concepts required for animation courses. You will learn about the principles of level design, progression and gameplay, as well as exploring the elements required to create effective environmental narratives. You will follow an industry-standard production process, and construct a high fidelity game level using pre-built assets.
ELECTIVE 2: Screenwriting
(Year 2 - Explore) During the screenwriting elective, you will explore the theories and principles of narrative construction and expand the ability to produce sequential art, develop characters, subtext, scenes and screenplays. There will be a focus on plot development, creative writing and visual illustration, as well as how to apply film language in the creation of mood, tension, pacing and drama.
Concept Design
(Year 2 - Explore) You will learn the skills involved in the creation of characters and environments for animation worlds. The backgrounds and objects that provide the setting for animated action require careful artistic treatment and have a significant influence on the look and feel of animated films.
VFX For Film
(Year 2 - Explore) You will cover the foundational skills required to create visual effects using industry standard software by responding to a brief in order to composite multiple images and add visual effects to live action shots. You will acquire skills including multipass CGI compositing, colour grading/correction, rotoscoping, tracking, keying, and compositing operations to create a complete shot from multiple source elements. Scholarly evidence and research findings are drawn upon to support your knowledge of the discipline.
Technical Art
(Year 2 - Explore) You will acquire advanced design skills in a game engine environment during this part of the course. Fine control of visual elements will be covered, enabling the creation of complex organic forms such as hair and fur, rippling water, cloth and foliage, creating advanced shaders and scripting VFX. Particle effects will be explored to enable the creation of objects such as smoke, rain and fire, and may include photogrammetry to capture real world objects in digital 3D form.
Culture and Creativity
(Year 2 - Explore) The interface between creative arts and culture will be examined in this subject, as theories of genre, communication, cultural reference and semiotics are applied to a selection of prominent examples taken from historical and contemporary sources.
Immersive Animation Experience 2
(Year 2 - Explore) You will be guided through the advanced implementation of game art in a game engine, including pre-built assets, facial animation, facial rigging, motion capture, voice recording and animation for cut scenes. You will develop pre-production elements such as staging, beats and layout.
Immersive Animation Experience 2
(Year 2 - Explore) This subject involves the design and animation of creatures. It will explore the unique requirements of animation techniques for various animal motions.
Professional Freelancing
(Year 3 - Launch) Professional freelancing has become one of the major forms of employment in the areas of media and games. This subject will provide valuable information on how to manage a career as an independent entrepreneur in the creative industries world.
Emerging Insights
(Year 3 - Launch) We immerse students in the future of the creative media industry to become job ready. You will research and report on new and emerging technologies, their potential applications and benefits, and how they could change the nature of the media or games industries.
Immerse Animation Experience 3
(Year 3 - Launch) The emerging field of virtual production enables realistic combinations of objects, characters and environments to produce composite images. In this subject, virtual production technologies and techniques will be studied in detail as you blend virtual environments with live action images.
Forge 1
Forge 1 is part one of a subject that runs across two terms, where you learn to operate in a professional team, under workplace-like pressure, applying your knowledge, skills and aptitudes to complete a project to contemporary industry standards. In Forge 1, the focus is on researching client needs and preparing a range of pre-production material required for the development of an industry project.
Professional Internship Program
You will be placed in a professional industry organisation where you will develop relevant skills oriented toward your chosen career. It will provide you with an opportunity to apply what you know, be mentored, receive feedback and seek opportunities for development in a real-world setting, as well as be exposed to emerging trends and technology impacting your industry. Prior to commencement of the internship, AIT will determine a suitable placement company based on your individual needs and interests.
Industry Launchpad
Here we help you search for and prepare yourself for employment. We provide guidelines for how to prepare effective resources that enhance your employment prospects. You will be introduced to interview techniques and personal branding while building a professional internet and social media presence. You will also learn how to produce effective presentations of your highest-grade work for future employers.
Forge 2
In part two of your Forge subject you will complete your final 3D Animation major work. The production, to be completed in teams, will be presented to industry representatives at the completion of the project. A key aim of the subject is to develop your speed and efficiency in a collaborative work environment.
Common Questions
The Bachelor of 3D Animation has a duration of 156 weeks, as listed in the CRICOS registry.
The course is offered at two campus locations: Level 2, 7 Kelly Street, Ultimo, NSW and Level 8, 12 & 13, 120 Spencer Street, Melbourne, VIC. Both locations are owned and operated by the provider.
The estimated total course cost is AU$63,800, comprising a tuition fee of AU$63,600 and a non-tuition fee of AU$200.
The course may be eligible for extended Post-Study Work Rights as it is a Skills Level 1 qualification (Bachelor Degree) with a duration of 156 weeks (greater than 92 weeks). Eligibility also depends on the course's narrow Field of Education aligning with the Skills Level 1 priority list and at least one active enrolment at the time of the yearly eligibility review.
The CRICOS course code for the Bachelor of 3D Animation at the Academy of Interactive Technology is 109418B, and the institution's CRICOS Provider Code is 02155J.
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