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156 weeks
On campus. The majority of time is spent in immersive studio experiences with face-to-face learning. Lecturers, technicians, and industry professionals contribute quality content accessible via the online RMIT Art School platform.
Full time · Approximately 12 hours of classes and approximately 24 hours of independent study and research weekly
February
Course Overview
class="m-0 section-title__container anchorname" id="overview"> Overview Immerse yourself in a diverse creative environment and advance your artistic practice in specialised studios at a world-leading contemporary art school. #1 in Australia and #19 in the world for Art & Design*.
Where You Can Study
Melbourne
124 La Trobe St, Melbourne, VIC 3000
Eligibility
Career & Study Pathways
class="m-0 section-title__container anchorname" id="career"> Career Compassionate, imaginative thinking is in demand across major professional fields, like education, entertainment, health, and wellbeing. Artists are increasingly playing important creative roles in these areas with RMIT’s Fine Art graduates making significant contributions to contemporary society nationally and internationally as artists, activists' educators, craftspeople, visual thinkers, cultural advocates and curators. Many graduates enter careers as: professional artists arts managers, gallery directors or curators creative entrepreneurs arts educators or academics art community and cultural development workers art technicians. The arts and creative industries continue to grow. Established institutions in Melbourne, including Federation Square, Australian Centre for the Moving Image (ACMI) Australian Centre for Contemporary Art (ACCA) Craft Victoria, and the National Gallery of Victoria (NGV), and an increasing number of commercial and artist-run spaces, provide exciting opportunities for graduates. Career outcomes How to become a visual artist Artists bring imagination to life, using various mediums to express ideas and emotions. The average salary for an artist in Australia is $75,000 per year*. How to become a photographer Photographers take responsibility for recording memories that will never happen again. The average salary for a photographer in Australia is $70,000 per year*. Curator Curate exhibitions in a range of locations from art galleries to local council buildings, hospitals, universities, public spaces, retail and hospitality venues and more. The average salary for a curator in Australia is $90,000 per year*. Art Director Oversee the creation and implementation of an overall artistic style of a product or production. The average salary for an art director in Australia is $105,000 per year*. Creative Director Make high-level creative decisions and oversee the visuals, messaging, and design of a project. The average salary for a creative director in Australia is $140,000 per year*. Source: www.seek.com.au 2026 Art is a powerful catalyst for social transformation, cultural awareness, and personal expression that drives meaningful change in our communities. Creativity and innovation are essential tools in responding to both local and global challenges, and in 2023-24, the creative industries contributed $41.4 billion to the Victorian economy^ while fostering critical dialogue and engaging increasingly wider and diverse audiences. Economic contribution The creative economy contributed $41.2 billion to the Victorian economy in 2023-24.^ Creative impact in Victoria Currently the creative economy represents a 8.4% share of the total Victorian economy*. 5 year growth The creative economic contribution has increased at an average annual rate of 3.1% over the last five years^. ^Source: Creative economic contribution report published by Creative Victoria, accessed July 2025. Data sources quoted from Australian Bureau of Statistics, National Institute of Economic and Industry Research, Creative Victoria. ** Figures for total Victorian economy exclude non-industry components of the economy - which is standard practice for industry level economic comparisons. If including non-industrial components (such as tax less subsidies and ownership of dwellings), the creative share of the total Victorian economy is 7.1% (of a total $580.9 billion). Economic contribution is measured in gross value add in billions of dollars. Year change is represented by pa (per annum) and pp (percentage points). Art is a powerful catalyst for social transformation, cultural awareness, and personal expression that drives meaningful change in our communities. Creativity and innovation are essential tools in responding to both local and global challenges, and in 2023-24, the creative industries contributed $41.4 billion to the Victorian economy^ while fostering critical dialogue and engaging increasingly wider and diverse audiences. Economic contribution The creative economy contributed $41.2 billion to the Victorian economy in 2023-24.^ Creative impact in Victoria Currently the creative economy represents a 8.4% share of the total Victorian economy**. 5 year growth The creative economic contribution has increased at an average annual rate of 3.1% over the last five years^. ^Source: Creative economic contribution report published by Creative Victoria, accessed July 2025. Data sources quoted from Australian Bureau of Statistics, National Institute of Economic and Industry Research, Creative Victoria. ** Figures for total Victorian economy exclude non-industry components of the economy - which is standard practice for industry level economic comparisons. If including non-industrial components (such as tax less subsidies and ownership of dwellings), the creative share of the total Victorian economy is 7.1% (of a total $580.9 billion). Economic contribution is measured in gross value add in billions of dollars. Year change is represented by pa (per annum) and pp (percentage points). <div
Quality & Recognition
Academic Regulator
TEQSA
Accreditation Status
AccreditedCourse Content
Foundation Studio (Semester 1 core)
Core foundation subject taken in Semester 1 across all majors, introducing a range of creative strategies, methods, material and digital skills within the framework of responsible practice.
Foundation Suite Subject 1 (core)
One of two core foundation subjects taken in Semester 1 across all majors.
Foundation Suite Subject 2 (core)
One of two core foundation subjects taken in Semester 1 across all majors.
2D Studio Practices Major Subject (Semester 2)
Core subject within the 2D Studio Practices major taken in Semester 2.
3D Studio Practices Major Subject (Semester 2)
Core subject within the 3D Studio Practices major taken in Semester 2.
Expanded Media Arts Studio 1
Core subject within the Expanded Media Arts major taken in Semester 2.
Expanded Media Arts Skills (Semester 2)
Skills subject within the Expanded Media Arts major taken in Semester 2.
Photography Major Skills Subject 1 (Semester 2)
One of two Photography Major Skills subjects taken in Semester 2.
Photography Major Skills Subject 2 (Semester 2)
One of two Photography Major Skills subjects taken in Semester 2.
Art Theory (Semester 3)
Art Theory subject taken in Semester 3 across all majors.
Art Theory (Semester 4)
Art Theory subject taken in Semester 4 across all majors.
3D Studio Practices Skills (Semester 3)
Skills subject within the 3D Studio Practices major taken in Semester 3.
3D Studio Practices Themes (Semester 3)
Themes subject within the 3D Studio Practices major taken in Semester 3.
3D Studio Practices Skills (Semester 4)
Skills subject within the 3D Studio Practices major taken in Semester 4.
3D Studio Practices Themes (Semester 4)
Themes subject within the 3D Studio Practices major taken in Semester 4.
Expanded Media Arts Studio 2
Studio subject within the Expanded Media Arts major taken in Semester 3.
Expanded Media Arts Skills (Semester 3)
Skills subject within the Expanded Media Arts major taken in Semester 3.
Expanded Media Arts Studio 3
Studio subject within the Expanded Media Arts major taken in Semester 4.
Expanded Media Arts Skills (Semester 4)
Skills subject within the Expanded Media Arts major taken in Semester 4.
Expanded Media Arts Studio 4
Studio subject within the Expanded Media Arts major taken in Semester 5.
Expanded Media Arts Skills (Semester 5)
Skills subject within the Expanded Media Arts major taken in Semester 5.
Fine Arts Capstone Studio
Advanced capstone studio project in Semester 6 where students consolidate learning and develop a body of work at a professional level.
Fine Arts Professional Practice
Subject in Semester 6 introducing employment practices, enterprise formation opportunities and arts industry networks to establish students as independent art practitioners.
3D Studio Practices Skills (Semester 5)
Skills subject within the 3D Studio Practices major taken in Semester 5.
3D Studio Practices Themes (Semester 5)
Themes subject within the 3D Studio Practices major taken in Semester 5.
Common Questions
The Bachelor of Fine Arts offers four majors: 2D Studio Practices (covering Drawing, Painting, Printmaking, and Exploded Studio), 3D Studio Practices (covering Ceramics, Jewellery and Material Practice, and Sculpture), Expanded Media Arts (exploring video, sound, animation, digital imaging, AI, 3D design, and emerging technologies), and Photography (providing strategies to observe, interpret and shape the world through analogue and digital facilities).
Students can choose from Fine Art minors including Ceramics, Drawing, Expanded Media Art, Jewellery and Material Practice, Painting, Photography, Printmaking, Public Art and Social Practice, and Sculpture. Interdisciplinary minors are also available, including Foundations in Teaching, Gender Studies, Digital Communication, Illustration, Cinema Studies, Design for Sound Environments, and Design for Advanced Manufacture.
In the Bachelor of Fine Arts, assessment includes a combination of folio presentation, project responses, written reflections, and critical theory essays. The degree is designed so that the majority of time is spent in immersive studio experiences, with dedicated studio spaces and after-hours access to facilitate practice alongside peers.
Yes, as a result of RMIT's international connections, students have access to a variety of study tours including Japan, China, Nepal, and Europe. International academics and artists also feature as guest lecturers and artists-in-residence throughout the year. Additionally, students can connect with art students in the Hong Kong Art School program, as this degree is also delivered in Hong Kong by the Hong Kong Art School.
In the third year, study primarily focuses on an advanced capstone studio project where students consolidate their learning and develop a body of work at a professional level. Parallel with the individual studio project, students gain an understanding of professional and business practices through the Fine Art Professional Practice subject, which introduces enterprise formation opportunities and arts industry networks to establish graduates as independent art practitioners. At the end of the third year, students are invited to exhibit their major work at the annual RMIT School of Art Graduate Exhibition.
Application
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