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156 weeks
⅔ face-to-face on campus | ⅓ online
02/02/202605/25/202609/14/2026

Course Overview
Where You Can Study
Melbourne
120 Spencer St, Level 8, 12, 13, MELBOURNE, VIC 3000
Eligibility
Career & Study Pathways
Quality & Recognition
Academic Regulator
TEQSA
Accreditation Status
AccreditedCourse Content
3D Character Lab
(Year 1 - Learn) Learn the entire design and development process (3D pipeline) required to create your own uniquely designed 3D characters. The areas covered include props and background development, using industry standard 3D software, 3D interface navigation, fundamental 3D theory, character design, modelling, texturing, lighting, skinning, camera animation and rendering. These skills will provide a firm foundation for creating 3D objects and characters.
Game Design Mechanics
(Year 1 - Learn) In this subject, you will be introduced to game theory, genre, history and context. You will research and report on the nature of the game industry and analyse the mechanics of game design. Critically review case studies on a variety of game mechanics, including games programming, with gameplay taking a leading role in discovering several classes of games, their structures and characteristics.
Level Design
(Year 1 - Learn) Level Design is a practical subject which introduces the foundational skills and concepts required for game level design. You will learn about the principles of level design, progression and gameplay, as well as exploring the elements required to create effective environmental narratives. You will follow an industry-standard production process, and construct a high fidelity game level using pre-built assets.
Game Scripting
(Year 1 - Learn) You will be introduced to the core concepts and fundamentals of games scripting. This will involve acquiring fundamental knowledge of game programming languages, understanding data types and how to manipulate them with functions and variables using those languages, and an understanding of scripting game logic. You will build game functionality to create games within the game engine; an essential graphics programming skill for game designers to master.
3D Animation Mechanics
(Year 1 - Learn) You will expand your existing 3D skills and extend these to animation. The principles of animation will be applied to 3D characters, props, accessories and background assets, using advanced 3D industry standard software. Fundamental animation theory and techniques will be explored and applied, so that students can create convincing body mechanics and engaging, stylised performances.
3D Rigging
(Year 1 - Learn) Here you will learn what it takes to bring 3D models to life, utilising the fundamental theories and practises of animation rigging to create a skeleton for organic and hard surface models. You will apply controllers to the skeleton to create an animation-ready rig that could be used in interactive or cinematic media.
Immersive Game Design Experience 1
(Year 1 - Learn) In the Game Development Lab you will design a range of 3D assets and integrate them into a game engine. The project will be planned and implemented in response to a brief and will involve identifying game development team roles and 3D sculpting of models using industry standard 3D modelling software.
Performance Animation Lab - Immersive Animation Experience 1
(Year 1 - Learn) Animation requires an understanding of acting techniques for the effective application of gesture, posture, facial expressions and voice intonation. This subject in your bachelor degree introduces performance concepts and provides guidance in applying acting techniques to animated characters. You will research and analyse animated characters in terms of movement, unique characteristics, vocal and visual style.
Sound Design
(Year 2 - Explore) Our Sound Design subject will introduce you to both the creative and technical aspects of sound in digital media. You’ll learn how to record, process, and implement a variety of sounds in different contexts, as well as how to apply sound design principles to enhance communication, meaning, and emotion in your work. These skills can be applied across film, animation, and game design, enabling you to create dynamic and engaging soundtracks in any genre.
3D Asset Development
(Year 2 - Explore) You will develop advanced techniques and practical skills in 3D asset creation for games programming, building on previous learning in the process of 3D sculpting to create high-quality details and contours in objects and characters. Advanced polygon optimisation techniques will be explored for games.
Console Game Development
(Year 2 - Explore) Acquire skills in developing games for use in consoles. This will involve learning scripting techniques, artificial intelligence, games programming for controllers, optimisation, and console development. This subject raises your skill level in the audio-visual development of game elements, as you successfully complete a full production cycle.
Multiplayer Game Development
(Year 2 - Explore) In this subject, you will work on multiplayer game technologies to enable interaction in real time between players. Working within a game engine, you will learn about areas concerned with networking, interpolation and synchronisation.
Technical Art
(Year 2 - Explore) Learn to become a game designer by acquiring advanced design skills in a game engine environment. Fine control of visual elements will be covered, enabling the creation of complex organic forms such as hair and fur, rippling water, cloth and foliage, creating advanced shaders and scripting VFX.
Culture and Creativity
(Year 2 - Explore) The interface between creative arts and culture will be examined in this subject, as theories of genre, communication, cultural reference and semiotics are applied to a selection of prominent examples taken from historical and contemporary sources.
Immersive Game Design Experience 2
(Year 2 - Explore) Let us guide you through the advanced implementation of game art in a game engine, including pre-built assets, facial animation, facial rigging, motion capture, voice recording and animation for cut scenes. You will develop pre-production elements such as staging, beats and layout.
Professional Freelancing
(Year 3 - Launch) Freelancing has become one of the major forms of employment in the areas of media and game design. Professional Freelancing will provide valuable information on how to manage as an independent entrepreneur in the creative industries.
Emerging Insights
(Year 3 - Launch) We immerse you in the future of the creative media industry during the Emerging Insights subject. You will research and report on new and emerging technologies, their potential applications and benefits, and how they could change the nature of the media or games industries.
Immersive Animation Experience 3
(Year 3 - Launch) The emerging field of virtual production enables realistic combinations of objects, characters and environments to produce composite images. In this subject virtual production technologies and techniques will be studied in detail as you blend virtual environments with live action images.
Forge 1
Forge 1 is part one of a subject that runs across two terms, where you learn to operate in a professional team, under workplace-like pressure, applying your knowledge, skills and aptitudes to complete a project to contemporary industry standards. In Forge 1, the focus is on researching client needs and preparing a range of pre-production material required for the development of an industry project.
Professional Internship Program
Be immersed in a professional industry organisation where you will develop relevant practical skills oriented toward your chosen career. It will provide you with an opportunity to apply what you know, be mentored, receive feedback and seek opportunities for development in a real-world setting, as well as be exposed to emerging trends and technology impacting your industry. Prior to commencement of the internship, AIT will determine a suitable placement company based on your individual needs and interests.
Industry Launchpad
Here we help you search for and prepare yourself for employment. We provide guidelines for how to prepare effective resources that enhance your employment prospects. You will be introduced to interview techniques and personal branding while building a professional internet and social media presence. You will also learn how to produce effective presentations of your highest-grade work for future employers.
Forge 2
Forge 2 is part two of a two-term subject, where you’ll have the opportunity to complete your final game design major work. Throughout the project, which will be completed in teams, you’ll be challenged to develop your speed and efficiency in a collaborative work environment. At the end of the project, your production will be presented to industry representatives, providing you with valuable exposure and networking opportunities.
Common Questions
The Bachelor of Game Design at the Academy of Interactive Technology has a duration of 156 weeks.
The course is delivered at two campus locations: Level 2, 7 Kelly Street, Ultimo, NSW, and Levels 8, 12 & 13, 120 Spencer Street, Melbourne, VIC. Both locations are owned and operated by the provider.
The estimated total course cost is AU$63,800, which includes a tuition fee of AU$63,600 and a non-tuition fee of AU$200.
The Bachelor of Game Design falls under the broad field of Creative Arts (Field 10), with a narrow field classification of 'Other Creative Arts' (1099) and a detailed field of 'Creative Arts, n.e.c.' (109999).
To be eligible for extended Post-Study Work Rights, a course must meet several criteria including being a Skills Level 1 qualification with a duration of 92 weeks or greater and a narrow Field of Education that aligns with the Skills Level 1 priority list. The Bachelor of Game Design is a bachelor degree of 156 weeks, but eligibility also depends on the Field of Education alignment and annual review. Contact ESOS-PolicyTeam@education.gov.au for more information.
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