Course Overview
About This Course
The games industry is growing and evolving at an extraordinary rate. This degree is designed to equip you with the complex skills you'll need for a successful career conceptualising and creating the next wave of games and virtual worlds. Highlights of studying the Bachelor of Game Design and Production Work individually and in teams on projects that meet commercial standards, collaborating with multidisciplinary creatives with a wide range of production skills and expertise. Access an exciting calendar of exhibitions, guest lectures and masterclasses. Learn from some of the country's leading designers, who are already pushing the boundaries of game design and creative arts. Connect with designers, filmmakers, animators, illustrators and musicians across Griffith's various creative schools. Engage with practitioners and gain hands-on experience working on game design projects for real clients through our commercial multimedia production arm, LiveLab. Build your network and skills Develop vital contacts and networks through our local and global industry links with leading organisations like Epic Games, Toon Boom, Liquid Animation, Animal Logic, NEP, Asia Pacific Screen Academy, Ludo (Bluey) and Cutting Edge. Become part of the industry Griffith University is an official Unreal Academic Partner, giving you access to the powerful Unreal Engine used for high-fidelity games and virtual production. We are also a member of the Interactive Games and Entertainment Association (IGEA), connecting you with the games industry across Australia and New Zealand. Majors You'll choose a specialisation, while also having the freedom to explore contemporary developments in the practice of interactive game design and related disciplines. Gain essential knowledge and studio experience in areas like: Virtual production and VFX: Discover how to create engaging, dynamic content with virtual production and its innovative methods, including motion capture, LED wall technology, photogrammetry, camera tracking and virtual lighting through real-time game engines. You'll learn to use these tools to produce immersive, visually striking worlds that blend physical and digital elements seamlessly, so you can take part in revolutionising how we create and experience media. 3D art and environments: Learn to interpret visual concepts and artistic styles to create appealing 3D characters, props, vehicles and environments for games, film and animation. Using industry-standard tools and cutting-edge technology, you'll develop skills in modelling, texturing, lighting, and rendering to create assets that inspire and immerse. This area of study combines artistry with technical precision, giving you the ability to craft visually compelling experiences that resonate with audiences on an emotional and narrative level. Gameplay programming: Through practical, hands-on projects, you'll build a strong foundation in the technical side of game development, becoming proficient in programming and software design. You'll learn to work with industry-standard coding languages and master game engine mechanics to create innovative and engaging experiences. Areas of study include game architecture, AI programming, and multiplayer functionality, giving you the tools to design systems that are both efficient and exciting to play. Art direction: Learn how to shape the overall vision of a project and ensure every detail supports its creative impact. In this major, you'll learn advanced techniques in conceptualisation, visual storytelling and art direction principles to guide the look and feel of characters, environments and story-worlds. You'll explore how to develop cohesive styles, create strong visual identities, and communicate artistic intent effectively across animation, games and screen media. Character animation: Develop advanced skills in rigging, keyframe animation and motion capture integration to create characters that move, emote and interact convincingly. You'll explore the subtle details of timing, weight and expression that make animated performances connect with audiences across games, films and digital media. By blending technical expertise with artistic sensitivity, you'll learn how to craft characters that feel real and relatable, driving storytelling and immersing viewers in dynamic, emotional experiences across a wide range of platforms and genres. Writing and development: Learn how to write compelling stories, scripts and interactive narratives that capture audience attention and imagination. You'll explore techniques for building authentic characters, dynamic dialogue and engaging worlds, while also understanding how different media and platforms shape storytelling approaches. Alongside creative practice, you'll gain insights into the global screen industry, audience trends and professional pathways. Attendance information The Bachelor of Game Design and Production is campus-based and will be offered in full-time mode. Students are expected to attend 12 hours of contact time per week. If you are an International student on a student visa, you must ensure that you enrol in a way that will allow you to complete your enrolment within the expected program duration as stated on your Confirmation of Enrolment (CoE). The recommended study load for international student in each compulsory trimester is 40CP. Managing Study Interruptions Leave of Absence Taking a leave of absence from this program is permitted, subject to conditions outlined in the Enrolment Procedure . Student story Charlie Cooper Bachelor of Game Design and Production Charlie described Griffith Film School as a "hub of creativity." "It’s a great place for collaboration, especially in game design." With access to cutting-edge technology, Charlie enjoyed seeing ideas evolve into tangible creations: "I've always loved creating, especially games. It’s amazing to transform a concept into art and see it come to life as a virtual experience for others to enjoy. Pathways to further study Graduates of the Bachelor of Game Design and Production may be eligible to apply for the Bachelor of Cinematic Arts (Honours) (2132) or various postgraduate programs like the Master of Cinematic Arts (5774) .