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156 weeks
On campus
Full time
February | July
Course Overview
class="m-0 section-title__container anchorname" id="overview"> Overview Develop creative and technical game-making skills across design, art, development and games cultures through studio-based practice. #1 in Australia and #19 in the world for Art & Design*.
Where You Can Study
Melbourne
124 La Trobe St, Melbourne, VIC 3000
Eligibility
Career & Study Pathways
class="m-0 section-title__container anchorname" id="career"> Career Game design graduates work across the games industry and broader creative digital sectors because interactive experiences are now central to entertainment, education, communication and culture. You could work in roles such as: 2D or 3D game artist game designer game producer game programmer independent game developer or studio founder creative roles in digital media or interactive production teams Graduates develop both aesthetic and technical abilities across art, design and development, enabling them to contribute to games at different stages of production, from concept development through to final release. RMIT graduates work in game studios, indie development teams, digital agencies and creative technology companies across Australia and internationally. Many also establish their own independent studios or collaborative development teams, producing and publishing original games. Game design graduates are independent thinkers and makers, often recognised for their self-sufficiency and ability to bring projects from concept to completion. Others move into adjacent creative industries, applying their skills in interactive media, simulation, visualisation and emerging digital platforms. <div
Quality & Recognition
Academic Regulator
TEQSA
Accreditation Status
AccreditedCommon Questions
You will explore design, narrative, imaging, modelling, 2D and 3D animation, concept art, and game environments. In Year 1 you are introduced to critical game studies, game history, imaging and 2D artwork, and game engines. Year 2 builds on this with concept art and advanced imaging, 3D character design, sound design for interactive environments, and experience design, along with electives in areas such as journalism, film, cultural studies, sound or animation. Year 3 focuses on games design and analysis, games industry and professional portfolio skills, culminating in a major team project aimed at a completed and publicly available game.
Studying largely in a studio environment, you will be assessed through staff and peer review, problem solving, collaboration, portfolio building, public showings, and more. The course focuses on creative studios, encompassing lab teaching from industry professionals and featuring guest lecturers. You will experience lectures, tutorials, workshops, seminars, studio practice, problem-based learning, reflective techniques, online and face-to-face discussions and presentations, group-based learning, and negotiated learning for a major project. You will also have access to a testing environment, enabling you to assess game-playing responses and behaviours.
Applicants must complete and submit one of six briefs as a single PDF file. The options are: Brief 1 – Improvements to an Existing Game (500–1000 words); Brief 2 – World Design Art Folio (3–7 pages); Brief 3 – World Narrative Design Folio (500–1000 words); Brief 4 – Game Modding Project (3–7 pages); Brief 5 – Game Prototype or Design (3–7 pages); or Brief 6 – Community Games Project Proposal (500–1000 words). Each brief should take approximately 1 day (7 hours) to complete, and applicants are asked not to use Artificial Intelligence (AI) in their submissions.
Yes, this degree has close connections to the local independent games industry through teaching staff, overseas industry projects, events, festivals and exhibitions. RMIT has also developed two dedicated games research groups with a specific focus on world-leading research, which attracts expert staff who teach the most up-to-date and cutting-edge ideas. The degree also provides regular interaction with Bachelor of Information Technology (Games and Graphics Programming) students in a studio that reflects the constantly evolving practices of industry.
For international students, the annual tuition fee is AU$46,080 (2026 annual). The course is offered at the Melbourne City Campus with intakes in February and July each year. The program is delivered on campus full-time over 3 years.
Application
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Step 01
Enquire
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Step 02
Submit Documents
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Step 03
Get Enrolled
Receive your offer letter and confirm your enrolment. Welcome to the course!
Processing time: Offer letter issued within approximately 1 business days.
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