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3 years full-time
On campus
Full time
February | July
Course Overview
Where You Can Study
Eligibility
Career & Study Pathways
Quality & Recognition
Academic Regulator
TEQSA
Accreditation Status
AccreditedCommon Questions
You will explore design, narrative, imaging, modelling, 2D and 3D animation, concept art, and game environments. In Year 1 you are introduced to critical game studies, game history, imaging and 2D artwork, and game engines. Year 2 builds on this with concept art and advanced imaging, 3D character design, sound design for interactive environments, and experience design, along with electives in areas such as journalism, film, cultural studies, sound or animation. Year 3 focuses on games design and analysis, games industry and professional portfolio skills, culminating in a major team project aimed at a completed and publicly available game.
Studying largely in a studio environment, you will be assessed through staff and peer review, problem solving, collaboration, portfolio building, public showings, and more. The course focuses on creative studios, encompassing lab teaching from industry professionals and featuring guest lecturers. You will experience lectures, tutorials, workshops, seminars, studio practice, problem-based learning, reflective techniques, online and face-to-face discussions and presentations, group-based learning, and negotiated learning for a major project. You will also have access to a testing environment, enabling you to assess game-playing responses and behaviours.
Applicants must complete and submit one of six briefs as a single PDF file. The options are: Brief 1 – Improvements to an Existing Game (500–1000 words); Brief 2 – World Design Art Folio (3–7 pages); Brief 3 – World Narrative Design Folio (500–1000 words); Brief 4 – Game Modding Project (3–7 pages); Brief 5 – Game Prototype or Design (3–7 pages); or Brief 6 – Community Games Project Proposal (500–1000 words). Each brief should take approximately 1 day (7 hours) to complete, and applicants are asked not to use Artificial Intelligence (AI) in their submissions.
Yes, this degree has close connections to the local independent games industry through teaching staff, overseas industry projects, events, festivals and exhibitions. RMIT has also developed two dedicated games research groups with a specific focus on world-leading research, which attracts expert staff who teach the most up-to-date and cutting-edge ideas. The degree also provides regular interaction with Bachelor of Information Technology (Games and Graphics Programming) students in a studio that reflects the constantly evolving practices of industry.
For international students, the annual tuition fee is AU$46,080 (2026 annual). The course is offered at the Melbourne City Campus with intakes in February and July each year. The program is delivered on campus full-time over 3 years.
Application
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Step 01
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Step 02
Submit Documents
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Step 03
Get Enrolled
Receive your offer letter and confirm your enrolment. Welcome to the course!
Processing time: Offer letter issued within approximately 1 business days.
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Master of Nursing · Griffith University