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52 weeks
⅔ face-to-face on campus | ⅓ online
02/02/202605/25/202609/14/2026

Course Overview
Where You Can Study
Melbourne
120 Spencer St, Level 8, 12, 13, MELBOURNE, VIC 3000
Eligibility
Career & Study Pathways
Quality & Recognition
Academic Regulator
VRQA / ASQA
Accreditation Status
AccreditedCourse Content
3D Character Lab
(Trimester 1 - Learn) You will learn the entire 3D workflow (pipeline) required to create your own uniquely designed 3D character animation. The areas covered include props and background development, using industry standard 3D software, 3D interface navigation, fundamental 3D theory, character animation design, modelling, texturing, lighting, skinning, camera animation and rendering. These essential skills will provide a firm foundation for creating 3D objects and characters.
Screen Evolution
(Trimester 1 - Learn) You will be introduced to film and digital language through an exploration of the fundamental themes, concepts and principles that apply to film and animation. You will focus on dedicated film history, genre, style, mood and context, and will also learn about foundational animation techniques, like stop motion and illustration with movement.
Visual Storytelling
(Trimester 1 - Learn) Apply visual storytelling design and composition methods such as scriptwriting, drawing, storyboard, animatic and camera composition conventions to visualise and prepare stories for production. Scene structures and character development are introduced and you will look at the application of planning principles in several forms of media, such as animation and film, while you build your creative potential.
ELECTIVE PATH 1: Game Scripting
(Trimester 2 - Refine) If you choose Game Scripting as your elective, you will be introduced to the core concepts and fundamentals in a game studio environment. Game design principles involve acquiring fundamental knowledge of game-specific programming languages, understanding data types and how to manipulate them with functions and variables using those languages, and an understanding of scripting game logic. You will build game functionality to create games within the game engine; an essential skill for game designers to master.
ELECTIVE PATH 2: Concept Design
(Trimester 2 - Refine) Choose Concept Design as your elective path and develop the industry standard creative processes and skills needed to create characters and environments for animated worlds. The backgrounds and objects that provide the setting for animated action require careful artistic treatment and have a significant influence on the look and feel of animated films.
3D Animation Mechanics
(Trimester 2 - Refine) Expand your existing 3D skills and extend these to gain technical skills in 3D animation mechanics. The principles of animation will be applied to 3D characters, props, accessories and background assets, using advanced 3D industry standard software. Fundamental animation theory and techniques will be explored and applied, so that students can create convincing body mechanics and engaging, stylised performances while overcoming advanced challenges.
3D Rigging
(Trimester 2 - Refine) Learn what it takes to bring 3D models to life, utilising the fundamental theories and practises of animation rigging to create a skeleton for organic and hard surface models. You will apply controllers to the skeleton to create an animation-ready rig that could be used in interactive or cinematic media as you build skills to become a technical artist.
Immersive Animation Experience
(Trimester 3 - Produce) In the Game Development Lab you will design a range of 3D assets and integrate them into a game engine. The project will be planned and implemented in response to a brief and will involve identifying game development team roles and 3D sculpting of models using industry standard 3D modelling software.
Immersive Animation Experience
(Trimester 3 - Produce) Animation requires an understanding of acting techniques for the effective application of gesture, posture, facial expressions and voice intonation. This subject introduces performance concepts and provides guidance in applying acting techniques to animated characters. You will research and analyse animated characters in terms of movement, unique characteristics, vocal and visual style.
Common Questions
The estimated total course cost is AU$21,400, which includes a tuition fee of AU$21,200 and a non-tuition fee of AU$200.
The Diploma of 3D Animation has a duration of 52 weeks.
The course is delivered at two campus locations: Level 2, 7 Kelly Street, Ultimo, NSW, and Levels 8, 12 & 13, 120 Spencer Street, Melbourne, VIC. Both locations are owned and operated by the Academy of Interactive Technology.
The CRICOS course code for the Diploma of 3D Animation at the Academy of Interactive Technology is 109420H, and the institution's CRICOS provider code is 02155J.
No, the Diploma of 3D Animation does not include a work component or foundation studies as part of the course.
Application
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Step 02
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Step 03
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Master of Nursing · Griffith University