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52 weeks
⅔ face-to-face on campus | ⅓ online
02/02/202605/25/202609/14/2026

Course Overview
Where You Can Study
Melbourne
120 Spencer St, Level 8, 12, 13, MELBOURNE, VIC 3000
Eligibility
Career & Study Pathways
Quality & Recognition
Academic Regulator
VRQA / ASQA
Accreditation Status
AccreditedCourse Content
3D Character Lab
(Trimester 1 - Learn) Learn the entire design and development process (3D pipeline) needed to create your own custom-designed 3D characters. You’ll explore various areas, including props and background development, industry-standard 3D software, 3D interface navigation, fundamental 3D theory, character design, modelling, texturing, lighting, skinning, camera animation, and rendering.
Game Design Mechanics
(Trimester 1 - Learn) You will be introduced to game theory, genre, history and context in the Game Design Mechanics subject.
Level Design
(Trimester 1 - Learn) This subject introduces the necessary technical skills and concepts required for game level design. You will learn foundational skills and the principles of level design, progression and gameplay, as well as exploring the elements required to create effective environmental narratives.
Game Scripting
(Trimester 2 - Refine) Refine your skills in this introduction to the core concepts and fundamentals of games scripting. You’ll gain essential knowledge of game-specific programming languages, learn how to manipulate data types using functions and variables within those languages, and develop an understanding of scripting game logic.
3D Animation Mechanics
(Trimester 2 - Refine) Expand your existing 3D skills and extend these to animation. The principles of animation will be applied to 3D characters, props, accessories and background assets, using advanced 3D industry standard software.
3D Rigging
(Trimester 2 - Refine) Learn what it takes to bring 3D models to life, utilising the fundamental theories and practises of animation rigging to create a skeleton for organic and hard surface models.
Immersive Game Design Experience
(Trimester 3 - Produce) In the Game Development Lab you will design a range of 3D assets and integrate them into a game engine. The project will be planned and implemented in response to a brief and will involve identifying game development team roles and 3D sculpting of models using industry standard 3D modelling software.
Common Questions
The Diploma of Game Design at the Academy of Interactive Technology has a duration of 52 weeks.
The estimated total course cost is AU$21,400, which includes a tuition fee of AU$21,200 and a non-tuition fee of AU$200.
The course is delivered at two campus locations owned and operated by the Academy of Interactive Technology: Level 2, 7 Kelly Street, Ultimo, NSW, and Levels 8, 12 and 13, 120 Spencer Street, Melbourne, VIC.
No. The course is not eligible for extended Post-Study Work Rights because it is a Diploma-level qualification, not a Skills Level 1 qualification (Bachelor, Masters or PhD), which is one of the required criteria for that eligibility.
The Diploma of Game Design is classified under the broad field of Creative Arts (Field 10), with a detailed field of Creative Arts, n.e.c. (109999), and is taught in English.
Application
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Step 01
Enquire
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Step 02
Submit Documents
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Step 03
Get Enrolled
Receive your offer letter and confirm your enrolment. Welcome to the course!
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India
Master of Nursing · Griffith University